I recommend everyone in your squad use Stealth Gliding when they reach the arch so the spirits don’t aggro and attack early. To do this, glide into the Spirit Run as usual. You can easily cheese this achievement since you have to participate in the Spirit Run event, but you don’t have to be alive at the end of it. This achievement only applies to the Spirit Run section of the Spirit Woods. You have to avoid all the large blue Ectoplasm AoEs created by the angered spirits. Lighting the brazier also spawns an extra chest on the pedestal to the left, from which players have a chance to receive Ectoplasmic Residue.Įscape the Spirit Woods without getting crippled. Players seeking legendary armor can interact with the lit brazier to acquire an Infused Soul Mirror. The achievement text is redundant-there is no way to light the brazier if you drop the torch since it can’t be picked up again. Consider having a build that does not need to use any of these abilities take the torch. The torch will be lost if the player carrying it goes down or uses a bundle or transformation ability that replaces their weapon skills (e.g. If you head right when you exit the cemetery, you’ll see a brazier on the wall where you can deposit the torch. One player needs to pick it up and survive the journey through the Spirit Run and cemetery. There is a blue glowing torch on a wall at the far end of the Abandoned Outpost, the second section of the Spirit Woods. Light the brazier at the far end of the Spirit Woods without dropping the spectral torch. Spirit Woodsįinish the encounter? Yes, again, the entire point.Ĭomplete the entire Spirit Woods encounter. If you’re splitting three ways, you need to balance damage and CC, but if you can make that happen, this is the most promising strategy to get the achievement. In addition, make sure your condi DPSers can kill the Red Guardian quickly if they can’t, you can use a third condi DPS to balance things out better. For this you need to ensure your power DPSers don’t burst the Blue Guardian too hard before the Green Guardian gets over to that sector. The downsides to this are that there is a lot of incoming damage and you might accidentally break one’s bar when you weren’t prepared to do so.Īnother option is to do the ‘usual’ strategy of pulling the Green Guardian over to Blue and have your condition DPS go Red. The first option is to pull all three guardians together, having the condition DPS focus on the Red Guardian. You can accomplish using any split strategy. You must break their defiance bars to kill them bringing them to 1% health doesn’t count. Kill all of the Vale divisions within 10 seconds of each other and then defeat the Vale Guardian. Otherwise, tell your commander and healers that you intend to attune red if you’re playing boon support or power DPS since you’ll need extra healing to survive. If you need red, the best thing to do is play condition DPS. It’s easiest to get blue and green in one go since they’re usually pulled together for the power DPS to fight in most groups. You don’t need to kill the Vale Guardian to attain this achievement, but you do need to fight it at least twice since there are only two split phases per fight. Red is south, blue is northeast, and green is northwest. At the beginning of the split phase, you need to be in the arena sector corresponding to the pylon color you need. You’ll always see a few AoEs-I recommend sidestepping these since dodging might cause you to end up in another circle.Īttune to every pylon once. The faster you break it, the fewer AoEs will be thrown around the arena. The best way to ensure people get this achievement is to CC VG quickly as soon as you see its break bar unlock. ![]() This is the attack the Vale Guardian starts using in Phase 3, after the first split phase. Vale Guardianĭefeat the boss? Yes, that’s the entire point.Īvoid getting hit by Magic Storm and then defeat the Vale Guardian. I’ll specify if either or both of these is necessary to get each achievement. You can be in downstate, but you can’t be defeated.
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