If you want to get a feeling of what’s it like, think “space opera”. Speaking of WW2, combat is essentially WW2 dogfighting with some cold war missiles/ stealth tech blended in. You even have heavy fighters like the Vanguard series which is reminiscent of the P-38 Lightning from WW2. Medium fighters can have stealth (Sabre), be good at brawling (Hornet) or be glass cannons (Hurricane). Small fighters like the Galdius and Arrow are fast and nimble. Because these maps are only meant for small skirmishes, performance is very very good. There is a mode called Arena Commander where you can go against other players or AI in small pre-generated maps. Ship combat is fun and has been fun since at least 2015. It will continue to release updates and other gameplay mechanics throughout the year and into 2015.Get 5,000 UEC extra (in-game cash) using this sign-up link or code: STAR-4KC6-3M6C ![]() Star Citizen is still in early development, but the developer released the alpha version of the dogfighting gameplay last month. In the last month alone, Star Citizen gamers added another $1 million to the project’s total, which puts its over $48 million. Thousands of fans have combined to contribute millions to the game while it is still in development. “But we’ve been very clear on what it would take to get Star Citizen onto PS4,” he wrote.įinally, Roberts wrote that while other PC developers, like Epic or Bungie, sold out as part of securing a financial deal with Microsoft, Cloud Imperium doesn’t have to do that because of its ample crowdfunding. The publisher pursued Cloud Imperium and gave the studio PS4 dev kits. The developer noted that Sony seems the “most eager” to embrace independent developers. “But my stance remains open and is consistent with the many interviews I’ve given - if the platform holders allow our community to openly interact with each other across platforms, then I would consider supporting them.” “As for the next-gen consoles, PS4 and Xbox One, we have no current plans,” said Roberts. He does, however, have some stipulations for the platform holders. That potentiality didn’t stop him from throwing some harsh words at gaming-dedicated hardware.ĭespite Roberts’ tough stance regarding the inferiority of consoles, he isn’t completely opposed to bringing Star Citizen to Xbox One or PS4. He did outline the possibility of bringing Star Citizen to consoles but only if Sony and Microsoft let him make the game he wants. This prompted Roberts to come out and make a post on the game’s forums to declare that Cloud Imperium is not abandoning the PC version for PS4. ![]() While PS4 owners might find this exciting, many of Star Citizen’s PC backers thought this was evidence that the game would move from PC to Sony’s latest home gaming system. The developer recently got its hands on a PlayStation 4 development kit after months of building Star Citizen for the PC. That’s not the case, according to Cloud Imperium founder Christopher Roberts. Register here.ĭeveloper Cloud Imperium has raised $48 million in crowdfunding from excited PC gamers who want a top-of-the-line space sim, but many of those players worry that the studio is going to shift resources away from PC to develop a version for PlayStation 4. Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23.
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